
Michał Duziak
I'm a Senior Unity Developer and Tech Lead with over a decade of experience building games and interactive applications. I hold the Unity Certified Expert Programmer credential and have spent the last several years leading teams and owning architecture on production-scale projects.
Most recently I served as Tech Lead on a live MMO with 50+ engineers. I care about scalable systems, clean code, and shipping things that actually work.
Featured Projects
Live MMO Gameplay UI: The Sandbox
Tech Lead for the gameplay UI layer of a live MMO. Designed scalable input, state, and navigation architecture used across the entire game by a team of 50+ engineers. Translated complex game design requirements into robust, extensible runtime systems built with Unity UI Toolkit.

Magic Leap: XR Application
Production C# SDK wrapping the MagicLeap native C++ API using P/Invoke marshaling. Exposed hardware capabilities to Unity with full unmanaged-to-managed interop and custom editor tooling built with UI Toolkit.
Lucid Reality Labs
Developed an interactive guest experience platform deployed across screens throughout one of the world's largest cruise ships. Architected a feature-based modular system with async workflows (UniTask), Addressables asset streaming, and real-time backend communication via REST API and RabbitMQ.


Knights of Unity
Worked across diverse client projects including mobile games for Android and iOS, platform ports to PS4/PSVR and Nintendo Switch, and a 3D ring configurator for a jewellery brand enabling customers to design and order custom rings on iOS.
VR Global
Delivered real-time XR applications for the real estate industry across HoloLens, GearVR, Oculus Rift, and HTC Vive. Built AR features with ARCore and ARKit in Agile client-facing teams.

